Skip to main content

EntityFlags

Engine-level flag bits stored in CBaseEntity.m_fFlags (on-ground, ducking, client, in-vehicle, godmode, etc.).

public enum EntityFlags : uint

Namespace: DeadworksManaged.Api
Inherits / implements: uint
Source: Enums/EntityFlags.cs#L5

Values​

NameValueDescription
None0x0
OnGround0x1
Ducking0x2
WaterJump0x4
Bot0x10
Frozen0x20
AtControls0x40
Client0x80
FakeClient0x100
Fly0x400
SuppressSave0x800
InVehicle0x1000
Godmode0x4000
NoTarget0x8000
AimTarget0x10000
Grenade0x100000
DontTouch0x400000
OnFire0x8000000
Dissolving0x10000000
TransRagdoll0x20000000
UnblockableByPlayer0x40000000