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ECitadelDamageType

The kind of damage being dealt (bullet, spirit, melee, ...). See CTakeDamageInfo.CitadelDamageType.

public enum ECitadelDamageType : uint

Namespace: DeadworksManaged.Api
Inherits / implements: uint
Source: Enums/ECitadelDamageType.cs#L4

Values​

NameValueDescription
None0x0
Bullet0x1
Ability0x2Ability damage, shown in-game as Spirit damage.
Melee0x3
Environmental0x4
Poison0x5
WeakpointBonus0x6
Pure0x7
NoDamage0x8