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ClientConCommandEvent

Namespace: DeadworksManaged.Api

Event data passed to ClientConCommandEvent). Contains the controller pointer, command name, and parsed argument array.


ClientPutInServerEvent

Namespace: DeadworksManaged.Api

Fired when a client is put into the server (initial connection). Passed to ClientPutInServerEvent).


ClientFullConnectEvent

Namespace: DeadworksManaged.Api

Fired when a client has fully connected and is in-game. Passed to ClientFullConnectEvent).


ClientDisconnectedEvent

Namespace: DeadworksManaged.Api

Fired when a client disconnects. Passed to ClientDisconnectedEvent).


EntityCreatedEvent

Namespace: DeadworksManaged.Api

Fired when a new entity is created. Passed to EntityCreatedEvent).


EntitySpawnedEvent

Namespace: DeadworksManaged.Api

Fired when an entity has been fully spawned. Passed to EntitySpawnedEvent).


EntityDeletedEvent

Namespace: DeadworksManaged.Api

Fired just before an entity is deleted. Passed to EntityDeletedEvent).


EntityTouchEvent

Namespace: DeadworksManaged.Api

Fired when two entities start or stop touching. Passed to EntityTouchEvent) and EntityTouchEvent).


TakeDamageEvent

Namespace: DeadworksManaged.Api

Event data passed to TakeDamageEvent). Contains the target entity and full damage info.


ModifyCurrencyEvent

Namespace: DeadworksManaged.Api

Event data passed to ModifyCurrencyEvent). Contains the pawn, currency type, amount, and source of the change.