ClientAuthorizedEvent
Fired once per connection when Steam confirms who a player is, usually a few seconds after they connect. Passed to IDeadworksPlugin.OnClientAuthorized.
public sealed class ClientAuthorizedEvent
Namespace: DeadworksManaged.Api
Source: Events/ClientAuthorizedEvent.cs#L7
Properties
ClientAuthorizedEvent.Slot
The player's slot.
Signature
public required int Slot { get; init; }
Source: Events/ClientAuthorizedEvent.cs#L9
ClientAuthorizedEvent.SteamId64
The SteamID the player connected with, now confirmed by Steam.
Signature
public required ulong SteamId64 { get; init; }
Source: Events/ClientAuthorizedEvent.cs#L11
ClientAuthorizedEvent.Controller
The player's controller, or null if they've already left.
Signature
public CCitadelPlayerController? Controller { get; }